About This GameRise of Insanity is a first-person psychological horror game, with additional support for VR, which draws inspiration from greatest psychological horror movies such as The Shining, The Exorcist and Silent Hill.Set in America in the 1970's, the story centers around Dr. Stephen Dowell, a renowned psychologist faced with a difficult patient who shows distinct yet contradictory symptoms of different mental disorders. The life of the doctor himself is also shrouded in mystery – you must step into his shoes to find out the truth. What terrible fate has befallen your wife and child? Is your new patient, on whom you are testing your experimental treatment methods, somewhat responsible for what happened? Who is to blame? Don’t lose your nerve and overcome your fear. Key features
English,Polish,German,Italian,Russian,Simplified Chinese,Korean
A little confusing but worth a play through if you find it on sale. A shame, could have been a really good game.. Goood stufff. Goddamn. I never thought Layers of Fear would be topped. But this game nails it. Shame it's so short, but it's gold. Too much insanity, not enough rising. Skyfear download by utorrent
0 Comments
About This GameFollow the Indie RPG Spirit in Search of The Memory of EldurimYou know the feeling of setting sail beyond the edge of the map, beyond the boundaries of knowledge? So do we. One reason we love video games is that they offer fresh lands to discover.Discover a new world, its adventures, and its haunting story as you play The Memory of Eldurim. As Liminal Games, an indie studio, we make games specifically for people with their own indie spirit. People like you--those who long to discover. Cash in your creativity. Fighting isn’t so much spam-clicking. It’s more of a dance. You will need to recognize openings and to strike in particular ways. You have to think to fight. At least, if you want to win. Shape a civilization. Save a town from eradication--or eradicate one yourself. Purge a city of thieves--or foment anarchy through political assassinations. Lead or abandon an exodus. Fund a town hall, troubadour’s guild, refugee district...or buy your own estate. Cultivate alliances...or the opposite. Change the game through the forums. We listen to your input because we believe that you, like us, deserve to be heard. One day, you might tell your friends about how your comment changed the magic system. As proof, you might show them the relic you received in thanks. A communal development strategy should be exciting for all. Explore an expansive and intricate world. The CRYENGINE makes for some stunning visual scenes. Experience them through your travels across this new world--its sleepy forests, blistering deserts, glittering tundra, submarine ruins, and more. Seek the Memory of Eldurim. Everyone is missing something, but most cannot remember what it is. It is their only hope against darkness. Seek the Tree of Light on your quest to save the world, rule it, or destroy it. Count on RPG essentials. We didn’t discard the strengths of the Open World, RPG genre, we simply took them as our starting point. The vision detailed above (that you can add to on the forums) stands on solid RPG essentials. For example, of course your character can level up, but not through a cliche system. a09c17d780
Minimum:
About This GameHexile is a 3D first-person puzzle platformer game in which players confront the consequences of manipulating their environments. You find yourself in a beautiful, surreal, mysterious landscape, with no idea how you got there or how to escape. Your only clues are in the artifacts left behind by previous explorers, and the hidden powers of the world. Use your new abilities to manipulate the unique landscape and solve environmental puzzles, but be wary - this fast-paced and immersive landscape holds dangerous secrets.Key Features:
Minimum:
About This ContentEnjoy a new, amusing gesture you can use when interacting with other players in the game. a09c17d780
Minimum:
About This ContentJoin Sencil the heavenly scribe with 9 tracks of melodious music from the heavens!1. Main Menu Theme 2. Celestia 3. Family 1 4. Family 2 5. Grief 6. Interest 7. Intimacy 8. Memento Mori 9. Town Life a09c17d780
English
Toukiden 2 - Mitama: Sanada Masayuki crack file download
About This GameAn uncharted world awaits.World of Diving is the VR-enabled online diving game that brings you an exhilarating multiplayer diving adventure, all without getting wet. access the game via Early Access and start playing straight away! World of Diving enables you… to freely explore the ocean and make progress through exciting challenges:
As a diver… you can be a contributing member of an active community:
Customize everything
Your personal diving base
Minimum:
YORG.io [Xforce keygen]
NOBUNAGA'S AMBITION: Tendou with Power Up Kit with download link
About This GameWelcome to AWAKE, Mother nature is your biggest ennemy !Your primary goal ? SURVIVE ! In AWAKE you are a shipwreck-survivor which managed to reach an island. Explore the island and tame the wilderness ! Find food and something to drink to stay alive, collect ressources and craft shelters, fireplaces, and many other things ! Please, remember that this game is in EARLY ACCESS, PLEASE BUY THIS GAME ONLY IF YOU WANT TO PARTICIPATE IN THE GAME DEVELOPMENT AND ONLY IF YOU ARE READY TO ENCOUNTER SOME BUGS. a09c17d780
Minimum:
About This Game"When you die, you normally have only one simple wish - to return and tell them - "Hey, guys - it's OK! No need to feel sad! Cause you know what? It's actually OK on both sides, really." But returning is not easy - the only way would be dreams - "half-dreams" - "ghost-dreams". The problematic part is if you get stuck - you turn into a demon. Hard to say what exactly it is, but we presume it's a painful and useless existence. Better to avoid doing this, really.My personal "problematic part" is that I am already stuck here. No idea how I'll get out this time..." On his journey to the "Other Side" Reader (and his "natural companion" Writer) meets various Ghosts and Demons, Holy Spirits and Gods. He also meets Singer, who is neither Ghost, nor Demon. At some point she becomes important to Reader. Realizing this won't stop him though. The world of Ghostdream should be scary, but it is not - it is just dark. The story should be sad since all the characters are more or less dead, but it is not, because they normally remember nothing, except some minor detail or two (for example the protagonist remembers himself reading a book - this is why they call him Reader. It is his only memory after all). Ghostdream is a retro-style Point and Click Adventure game with puzzles, exploration and story. - 55+ entirely animated locations (rooms) - 10+ characters - 8 Major Puzzles (no items required, exploration of the whole accessible area is a must) + standard adventure actions (like get here, talk there, press this, press that...) - 16 000+ words story (fully voiced) - about 10 hours to beat Ghostdream for the first time. - 20+ songs OST - 60 pages art book (with a puzzle guide) a09c17d780
English
new ghost dream. nun ghost dream. ghost dream meaning dream mood. ghost dream meaning. ghost dream meaning in hindi. ghost dream meaning hindu. ghost dream or daydream. ghost dream meaning auntyflo. ghost dream moods. ghost dream nightmare. ghost dream number. ghost dream leafly. ghost dream mini. ghost dream mod. ghost dream lookup. ghost dream mini christmas bauble. ghost dream meaning in tamil. ghost dream notes. ghost dream lyrics. nick nicely ghost dream This adventure has an interesting graphics style, but that\u2019s about all. Unintuitive puzzles, uninteresting music and boring dialogs made the game quite a chore to finish. I just couldn\u2019t attune to it.. point and click game with bad mouse pointer. You click around and random text appears. The menu is hidden and I had to guess how to do the most interesting action, quit.. This game has a very beautful art work, voice and music choice for its theme which I really enjoyed and kept me playing. The story, while being fair, was enough to keep the theme interesting enough to be invested in the character, Reader, and his companion, Writer. While some acts had some satisfying puzzles like Act 1, 2 and 5, the remaining acts were very annoying as you had to find the right pixel to click on to progress further in the game (had to use a guide to find their exact locations). Dialogue in the game at first was alright but takes a noise dive as you progress, the conversation with Singer was, to be direct, cringey. Archipelago and Battle Ship updates on the Beta Branch:
If you want to check out this work-in-progress update before its official release, you can opt into the beta branch via steam without a password. Here's how to opt into the beta branch: https://twitter.com/SteelRaven7/status/869606992746250242 I will also be tweeting about the beta branch updates, so follow @SteelRaven7 to keep up with the latest news.. APC & Skirmish Mode - Early Access Build 14: EA14 adds a highly requested vehicle to the game - an amphibious APC! The APC is designed to safely transport infantry to the front lines, but don't underestimate its power against vehicles. The APC also introduces a more detailed vehicle style, both in its look and handling. Expect updates to the existing vehicles to bring them up to par! EA14 also introduces Skirmish mode, a brand new game mode with limited respawns. When you die, you take the place of a bot on the battlefield. This means that you will no longer have access to the weapons you picked at the start but will have to make do with whatever the bot was carrying. Improvisation is key here! As the battle rages on, reinforcements will be airdropped onto the battlefield. Here you have a chance to pick a new loadout to bring into battle. The number of airdrops are limited though, so make sure your team doesn't run out of soldiers or you'll lose the battle. Any team can also win by capturing and holding more flags than the other through a domination victory. Full change log: - Added APC - Added Skirmish game mode with limited respawns. - Several improvements to vehicles (mainly car improvements): - Added Forward/Reverse gear that takes a brief moment to switch between. - Added tipping force when turning sharply and accelerating/braking. - The engine will struggle a little bit when the suspension is under high load - Added support for new sound such as shifting gears, suspension stress, engine ignition. - New sound mix when sitting inside an enclosed seat. - Added support for amphibious (floating) cars. - Added stable turret that doesn't rotate with whatever it's attached to. - Some various minor tweaks to levels to help AI get into/from their vehicles a little easier. - AI can now get into vehicles just after leaping off a surface, especially useful for vehicles in water. Before they had to wait until they were swimming before they could get in. - Fixed a bug that would cause AI to perodically slow down when following a path. - Added modding support for weapon parameters such as custom sight modes and weapon alt fire modes. - Added secondary fire mode to Thumper where it fires smoke rounds. This is useful for both blocking view and ranging your grenades. - Fixed a bug that would cause vehicle gibs such as wing parts to jitter when on the ground. - In the weapon picking loadout UI, weapon tags are now hidden if they contain no weapons. - Moved the Player Has All Weapons checkbox to the instant action page. - Player Has All Weapons setting will now persist between games. - Player Has All Weapons setting is now saved with your game configuration saves. By default it's set to off. - All weapons are now always visible in the Weapon Switch menu. Any weapons that can only be used by the player is highlighted grey. - Improvements to how AI pick weapons, they will now prioritize long range weapons such as snipers and assault rifles on longer engagement ranges and vice versa. - AI will now pick up two equipment items (previously they only picked one). They also have a slightly increased chance of picking an anti-tank weapon in slot 4. - Smoke grenades particles will now be lit according to the level ambient lighting conditions. For example, they will no longer appear super bright during night time. - Vehicle HUD sounds such as missile lock on will now also be heard in third person mode. - Increased grenade launcher damage when hitting a vehicle directly. This makes them more effective as anti-armor weapons (But rocket launchers are still the better choice). - Smoke grenades now have a unique 3d model Enjoy this update! /SteelRaven7. AI Commanding - Early Access build 4: Heya! It's time for a new Ravenfield update, Early Access build 4! This update focuses on AI commanding and letting you control the battle! Important: This update introduces a few new keys to the game. These will automatically be bound to default values, but you can rebind them in the input options menu. A few users have reported some issues with their inputs when starting the game for the first time. If this happens to you, fix it by simply loading an input preset or bind any weird keys. Changelog: - Updated to Unity Engine 5.6.3p1 - Added 2 new weapons: Automatico and the Greaser - Added 1 new tool: Squad leader kit - Significantly overhauled Spec Ops mode, with improved AI and alarm feedback if you get detected! - Added a new custom map selection menu, makes it way easier to scroll through a large number of maps - If no icon is provided for a custom map, the game will now display the workshop preview image instead - Moved vehicle health bar slightly. - Significantly improved plane dogfighting AI - AI usage of grenades and rockets against infantry has been slightly reduced to prevent explosion spam. - Improved AI target filtering. For example, a guy with a rocket launcher equipped will now be more prone to target tanks and cars instead of infantry - Turrets in most vehicles now turn independently of the vehicle body - this means you'll have an easier time hitting targets while moving! - AI will now only spawn after you have accepted your loadout, which allows you to make a Battle Plan before the game starts (see below) - The input menu will now default any unbound keys to the keyboard preset. - Added bindable key to toggle nightvision if you have it equipped (default N). This also works in vehicles! - Added bindable key to bring up the Squad leader kit order map (default B). This also works in vehicles! - Game match settings are now saved between games, so it's way easier to replay that scenario you just set up - Misc bugfixes and balancing - Definitely did not add any secret weapons There are a bunch of new ways to control the battle and command your troops: - Added Battle Plan tab on loadout/deploy screen, use it to draw a plan for your team - You can optionally tick "Always follow plan" to make AI never stray from your orders (unless none of your orders are active) - In battle planner, click a point to create a defense order or click and drag to create an attack order - Added Squad commanding, aim at a teammate and press the Call Squadmember key (default G) to have them join your squad - The number of members in your squad will be displayed over the health/ammo indicator. - Press the squad key to make your squad move to a location - Aim down when pressing the squad key to have your squad regroup and follow you - Hold down the squad key to bring up other orders, aim at one and release the key to issue the order. Available squad orders include: - Commandeer vehicle (Have any passengers join your squad) - Enter/Exit vehicle - Attack/Defend flag - Goto (Aim at the ground) - Regroup (Aim at your feet) You can also issue most of these squad orders via the Squad Leader kit ordering map, giving you more flexibility when your squad is far away from your location. Hotfix 1: - Fixed equpiiing night vision goggles preventing you from spawning The squad commanding UI still needs some fine tuning, but I think it works well enough for now! I hope you'll enjoy this update! The modding community has been aching to get custom weapons into the game, so official weapon modding support is what I will focus on for the next update. I also want to add a new official map soon. /SteelRaven7. Patch: Bugfixes May 19: I just updated the game with a couple of bugfixes! The following has been fixed:
If the update isn't automatically downloaded, you can restart steam to force download the update. Let me know if there are any other issues you're running into!. Coastline - Early Access Build 8: This update is mainly about the new map - Coastline! Coastline is probably the most ambitious Ravenfield map to date, and focuses on close quarters engagement and verticality with the battle raging from sea level all the way up to the mountain ruins. This update also introduces new features such as the Configure Flags option, allowing you to customize a map's flag layout before starting the game! Full EA8 Change Log: - Added Coastline Map - Added Configure Flags option - Significant AI changes: > AI will now acquire new targets much faster, giving them a quicker reaction time and challenge > AI now has a Close Quarters mode where they automatically take cover when under fire. > Improved AI's CPU load so it's more spread out, meaning less frame drops/stutters caused by AI. > Misc AI fixes - Added ladders (Press use key to enter them) - Added water volumes, allowing maps to have lakes/etc on other heights than just the ocean water level. - Added alternate path AI hints, letting map makers hint the AI on how to spread out in a level when attacking capture points. - Added damage zones - Added speed limit zones, letting map makers hit the AI on what speed to traverse special zones in a level. - Added configurable-per-flag AI defense strategies for map makers. - Added one way level neighbors - Player only takes balance damage from getting hit by AI (still needs some tweaks, but it's better than just insta dying!) - Added cloud - Strictly no ET activities allowed Hotfix 1: - Looks like the ET activities have been contained... for now... I hope you'll enjoy this update! /SteelRaven7. Bomber and vehicle improvements - Early Access Build 6: It's time to drop bombs in the new update for Ravenfield, adding this new iron bird: This update has also significantly improved the handling of ground vehicles, allowing you to more smoothly cruise around the map in your jeep or tank! Other vehicles such as planes and helicopters have also had their handling tweaked, but there's still some work to be done to really nail the feel, so let me know what you think about the changes so far! Full change log: - Added Bomb Plane - Added ability to have multiple, switchable weapons in vehicles (switch between them like you switch infantry weapons) - Added additional ground attack rocket weapon to the Attack Plane. - Complete overhaul of car based vehicles (Jeeps, Quads, Tanks) - Added third person camera to vehicles. Toggle it with C by default - Added Raven Control game mode parameter - this makes the Raven team start owning all neutral points - Slightly increased helicopter and attack plane speed - Rebalanced attack plane machine guns, they now deal slightly less damage so dogfights last longer - Added armor rating system to vehicles and weapon projectiles. This allows modders to specify what projectiles can damage what vehicles in a much better way. - Attack planes, Quads and RHIBs can now be damaged by small arms fire. - Added team indicator stripes on Planes and Helicopters - Scalpel and Hydra now has lock on sounds/animations - Plane wings come off when the plane is destroyed - Slight changes to Archipelago island airfield to acommodate the bomber - Added support for modded levels to use custom hand models - Nerfed SLAM-R slightly by reducing its projectile speed and damage. - Added third person weapon model to the player soldier 3d model so shadows look correct - Improved character animations when looking around while seated. - Added vehicle testing level to try out vehicles in a simple way - Added testing game mode that lets you spawn on any capture point. - Added fallback code to prevent game crashes related to physics. - Added a "-noworkshopmods" launch option that disables the loading of workshop mods/maps - Added a "-nocontentmods" launch option that disables the loading of weapon mods - Pressing F9 in the spectator camera mode will now take a super high res screenshot and save it in ravenfield_Data/screenshot.png - A bunch of smaller bug fixes Hotfix 1: - Improved Archipelago navmeshes to prevent vehicles (especially tanks) from getting stuck near the island airport - Tweaked AI car/tank driving so to reduce some wobbly, zig-zag driving behaviour - Fixed Tank and Quad names showing up as VEHICLE in the squad order UI - Fixed Tank sliding along the ground when destrotyed Known bugs: - The Bomb Plane sometimes causes a physics-related crash. I'm still trying to figure out ways to mitigate this problem. On top of the changes to official vehicles, this update has also laid the groundwork for vehicle modding which I intend to roll out in the coming weeks. If you want to try custom vehicles out as soon as possible, make sure you keep up with the updates on the Beta branch of the game. For more information about vehicle modding, you can chat with me and other community members on the official Ravenfield discord server at https://discord.gg/ravenfield Enjoy this update! /SteelRaven7. Dialog Testing - Early Access Build 9: Hey everyone, and sorry about the radio silence lately! I've been taking some time off development, but now I'm back with regular updates again! This update adds a dialog system to the game. The dialogs will be mainly used in the conquest mode (which obviously isn't available yet), but I figured I should spend some time working on this feature and get your feedback on its first iteration. This means the gameplay changes in this update are very light, but you should look forward to some of the upcoming changes that are hinted at in this update ;)! Right now there are two dialogs available in the game. The first one will automatically pop up, but the second is hidden in the game. Make sure you check out the new roadmap page for some hints to find it! The roadmap was added to give a more clear picture of what remains to be added into the game before it leaves Early Access. I want to keep adding features to the game after it leaves Early Access too, so don't get discouraged if your favorite game suggestion isn't on the roadmap, it might be added later down the line anyway! Full change log: - Added dialog system - Added roadmap menu page - Fixed some minor issues when loading modded maps/weapons - Added some weapon modding features allowing modders to create more realistic weapons with simulated chambered rounds and mag drops. - For sure no secrets!!! To anyone a bit sad that this update doesn't contain more gameplay updates - sorry about that! I'll make sure to update the beta branch with new gameplay elements as soon as possible, so be on the look out!!! Finally, Ravenfield has now been on steam for exactly one year, and I'd like to thank everyone for the massive support for the game! Thanks to you, I can work full time on the game without any worries which is super exciting! Thank you! Enjoy this update! /SteelRaven7. Archipelago Progress and update plans: Archipelago is shaping up nicely! If you haven't checked it out yet, you can try it on the beta branch (instructions here)! This is a brand new screenshot from today's beta branch update: I'm happy with the layout of the new map, so my plan is to finish up the overall structure of Archipelago and release it on the main steam branch as Early Access Update 2 next week. Don't worry, I will continue improving the map at a later stage, but I think it's good enough for now! This is what Archipelago looks like at the moment: After releasing the Early Access Update 2, I will shift my focus to custom map support and workshop integration. This means that I will start rolling out the official modding tools which are used inside the Unity Editor. There are already some really cool map ideas drawn by community members, and some of you even started making levels inside the Unity Editor! This is a custom map idea from community member McDenny's09: If you want to get access to the Map Making tools as soon as possible, make sure you join the discord chat server over on https://discord.gg/xavGMJa! Thanks!. Paratroopers - Early Access Build 10: An exciting new invention has reached the Ravenfield: Parachutes! As there is now fall damage, make sure to deploy your parachute by pressing the jump button when exiting any aircraft. Bots will also use parachute insertions from the new transport helicopter to take over capture points, so keep your eye on the sky! This update also adds several gameplay tweaks and details, such as an improved sound system, scoreboard and kill camera: This means that you can now keep track of how well you and your teammates are performing in the heat of battle! It's also possible to use custom bot names, or even use your steam friends' nicknames! Full change log: - Added Parachutes and fall damage (Press jump in mid air to deploy the parachute) - Added Transport Helicopter - Added Scoreboard - Added Killcam - Spawning redone (Press fire to spawn at the last point, or open the loadout to change spawn point) - Improved swimming - Improved sound system with filtering based on distance, walls and surroundings. - Reworked vehicle blips on the minimap - Moved AI pathfinding to separate thread - Increased render distance from 2 to 4 km. - AI Tweaks - Misc bugfixes Hotfix 1: - Removed the joke intro with the swimmer speaking in french! (Don't ask haha) Hotfix 2: - Fixed a bug where you, or the bots would not spawn when using Steam Friend bot names while steam is offline. - Slight speed up on maps with many water volumes. Hotfix 3: - Fixed a bug where some custom maps would not start properly and get stuck on the scenery camera. Hotfix 4: - Fixed an issue where sometimes custom maps would not start on mac and linux I hope you'll enjoy this update! /SteelRaven7
SpeedRunners - Youtuber Pack 1 [Keygen] |